Moreover, video game developers and individual tournament organizers may choose to have a different set of regulations. Since esports is not considered a sport in many countries, many state and national regulations may not apply to them. Regulation in esports is not as unified as other traditional sports. Commonly cited instances of cheating include the use of software cheats, such as aimbots and wallhacks, exploitation of bugs, use of performance-enhancing drugs, such as Ritalin and Adderall, and match fixing. Tournaments often pay out prize money to the highest placing teams in these events, giving players an incentive to cheat. At its core, esports are video game competitions in an organized, competitive environment. Cheating in esports is a deliberate violation of the rules of an esports governing body or other behavior that is intended to give an unfair advantage to a player or team.
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